Traveller-digest       Friday, August 20 1999       Volume 1999 : Number 987



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Fast Food
Re: Flame bait
Re: Hard Science
Re: Grav deck plates.
Re: Campaign Seed: IISS Census
Re: HEPlar lives!
Baby [OT, but traditional] 
Re: Baby [OT, but traditional] 
Re: Experience System
Re: Baby [OT, but traditional] 
Re: Baby [OT, but traditional] 
RE: Black Globes
re: Experience System
RE cute, fuzzy
Re: HEPlar lives!
Re: Grav Belts
Re:Slings
Re: Grav Deckplates
Crossbows was Re: Fast Food...
Re: Campaign Seed: IISS Census
Re: Vilani Language
Re: Campaign Seed: IISS Census
[www] 20 Aug 1999 - Freelance Traveller Updated
Re: The Roma Class Marine Support (Engineering) ship (GTL12)

----------------------------------------------------------------------

Date: Fri, 20 Aug 1999 13:35:18
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: Re: Fast Food

At 01:14 PM 8/20/1999 PST, you wrote:

>> Does anybody have any experience with those spear chucking thingies?
>>Atlatl or something?
>
>Atlatl is a name in one of the "Mexican" languages (Nahuatl?).
>Australian aborigines call them woomeras. Mostly, from the few antro
>types I'ver talked to, they seem to use "spear thrower" as the generic
>term. 

Due to my ISP's upgrade, I missed the original message)

At the Cinco de Mayo festival in San Jose about two years ago they had a
demonstration of Meso-American weapons at Spartan Stadium.  Without the
atl-atl, I could toss a spear about 6 meters.  After ten minutes of
instruction, I was doing 40+ meters, with reasonable accuracy.  The
instructors were hitting 20cm targets at 75 meters.  Impressive little
piece of technology.
- --

Douglas E. Berry, dberry@hooked.net
Inquisitor Maximus
Reformed Canon Church of Sylea
http://jump.to/SyleaDownport

------------------------------

Date: Fri, 20 Aug 1999 13:37:41
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: Re: Flame bait

At 01:02 PM 8/20/1999 PST, you wrote:
>In mail you write:

>> (Waitaminit.  Did I just mention "Hastur"?  Yes, I did indeed type
>> "Hastur"....)

>I have vague memories of a D&D campaign where someone either found a
>scrap of parchment with "that name" on it, or where it was a bit of
>graphitti on the wall (in an obscure alphabet). 
>
>Either way, the idea was to see if the players would be dumb enough to
>read it aloud. :-)

"If dark magics you would master,
There's no way any faster
Than to chant the name of (pause)
..and it's good enough for me."

From the exceedingly long filk "Old-Time Religion"
- -- 

Doug Berry             dberry@hooked.net
http://www.hooked.net/~dberry/index.html

------------------------------

Date: Fri, 20 Aug 1999 16:18:13 -0500
From: Anthony Salter <badman@austin.rr.com>
Subject: Re: Hard Science

>If you have a transporter that can do the tricks shown in
>_Rascals_, your society is going to be very different (add in the "pattern
>buffer" trick from _Relics_ and you have a race of immortal
>twenty-somethings who aren't afraid of death, because they have spares in
>the Life Center pattern buffer.)

That could actually work, if your campaign involves very regular fatalities
- - witness Car War's Gold Cross.  In the one GURPS Reign of Steel campaign I
ran, I allowed cheap cloning/braintaping technology due to the fact that
the campaign has such a high fatality rate if you play it as written.

Badman

------------------------------

Date: Fri, 20 Aug 1999 13:26:02 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Grav deck plates.

In mail, traveller@lists.imagiconline.com writes:

> The countermeasure to using grav plates for anti-shipboarding
> actions is just to shoot something that disables them before
> you enter that part of the corridor.
>
> I suppose if you want them to be able to be used that way, you
> can rule there there isn't something that can be reasonably shot.

Or say that they are responsible for g-comp as well as for atrificial
gravity. If the ship is of a "typical" layout, and under even *one* g
of acceleration, it's going to be a long fall down the shaft that used
to be the main corridor. :-)

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 20 Aug 1999 13:34:47 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Campaign Seed: IISS Census

In mail, traveller@lists.imagiconline.com writes:

>     I am thinking a lot of the census information can be gathered
> from planetary databases by making contact with the locals, one of
> the crew should have some liason skill. I think this will take longer
> than 2 years, but don't employers always give employees more work
> than there is time to do?

Well, for starters, *any* data in the planetary database would lkikely
be treated as "suspect" in many cases. 

That's *why* the US Census not only sends forms all over the place, but
has actual census *takers* gathering much of the population info.
Experience has shown that doing it some other way tends to result
either in guesses, or in officials filling in the numbers that will get
them more federal money, or let them get away with not passing on large
chunks of locally collected Imperial taxes.

I also wouldn't trust *any* government's statement as to what "type" it
is, nor what the local "law level" is. 

> What type of ship? I was thinking standard scout Type S. What about special
> equipment and or documentation?

A standard scout should be ok. For doing the "update" to the "system
survey" (ie star type, physical info about the planets and satellites)
I'd consider some upgraded imaging equipment (whatever they use instead
of a telescope and camera), and maybe some specially calbrated sensors.

Documentation would probably be a *very* limited "Imperial Warrant"
stating what they are supposed to be doing and requiring a certain
level of co-operation.

I'd go for wording that more or less said "We understand if you are too
busy to give them huge amounts of help. No need to bend over backwards.
But if we find out you were foot-dragging just to show how important
you are..." Obviously, it'd have to be "prettied up" a *lot*. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 20 Aug 1999 13:56:15 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: HEPlar lives!

In mail you write:

> Antti Lahtinen writes:
>
>>      Hmm. If Traveller HEPlaR drive is considered to be a kind of 
>>      plasma focus device, it might be possible to use FF&S to 
>>      calculate how much damage the exhaust plume inflicts, assuming
>>      that it is a fusion gun with very high rate of fire...
>
> *cough*.  If you really want people toasting small cities with their 
> engines, go for it.  HEPlaR has a power output of roughly 15 megawatts per 
> newton of thrust -- your average free trader, at something like 20 million 
> newtons thrust, generates the equiva
> lent of a 50 kiloton nuclear weapon every second...

I like that sort of thing. I have ever since I read Norton's "The Sioux
Spaceman" which has a "small craft" belonging to the alien owners of a
planet the Terrans have a trade post on flying over to the post, and
then *slowly* "backing down on its tail".

Fried the post and left a nice expanse of trinitite (fused glass). It
didn't dig all that *deep*, as we later find out. 

My take is to consider that *mass flow* of that HEPlaR engine. That
energy is concentrated in not very much mass. So the exhaust will act
more like a "particle beam" or the like. It'll tend to dig long fairly
straight holes in what it hits, but not spread out too much. So ships
would leave *very* distinctive "landing scars". *Narrow* (a few cm?)
*deep* glass-lined holes in solid rock. 

You *don't* land these on wet soil, as the heatbuildup deep in the
ground could cause a steam explosion. 

But if you have the thrust to spare, you could possibly "defocus" the
exhaust, and trade thrust (and penetration) for area. This lets you do
the sort of "burnoff" described by Norton. 


- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 20 Aug 1999 17:21:53 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Baby [OT, but traditional] 

Quick announcement: My Wife and I have just been blessed with a baby girl,
Tammalyn Elizabeth Hostman; 3.335kg, 47cm, 19:38 Alaska Daylight Time, 19
August 1999.

Wil (who will be unavailable for the next week.)

------------------------------

Date: Fri, 20 Aug 1999 17:25:18 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Baby [OT, but traditional] 

Welcome, Miss Hostman.  Grab a pair of six-siders and we'll tell you a thing
or two about the future ;-)

- ----- Original Message -----
From: William F. Hostman <aramis@gci.net>
> Quick announcement: My Wife and I have just been blessed with a baby girl,
> Tammalyn Elizabeth Hostman; 3.335kg, 47cm, 19:38 Alaska Daylight Time, 19
> August 1999.

------------------------------

Date: Fri, 20 Aug 1999 16:23:24 -0500
From: Kenneth Bearden -- Walker Jane Productions <dreamer@brokersys.com>
Subject: Re: Experience System

- --------------7FC04825FCDBFFFC83749242
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Black ICE wrote:

> First thing we would need is a baseline in your campaign.  On average,
> how many gaming sessions does it take for one game year to pass?
>

You're going the wrong way with this.  Time in real life hasn't anything to do
with time in the game.

Kenneth.


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<HTML>
&nbsp;

<P>Black ICE wrote:
<BLOCKQUOTE TYPE=CITE>First thing we would need is a baseline in your campaign.&nbsp;
On average,
<BR>how many gaming sessions does it take for one game year to pass?
<BR><A HREF="http://www.geocities.com/Area51/Shadowlands/9776"></A>&nbsp;</BLOCKQUOTE>
You're going the wrong way with this.&nbsp; Time in real life hasn't anything
to do with time in the game.

<P>Kenneth.
<BR>&nbsp;</HTML>

- --------------7FC04825FCDBFFFC83749242--

------------------------------

Date: Fri, 20 Aug 1999 14:31:46 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Baby [OT, but traditional] 

From: William F. Hostman <aramis@gci.net>
Subject: Baby [OT, but traditional]


>Quick announcement: My Wife and I have just been blessed with a baby girl,
>Tammalyn Elizabeth Hostman; 3.335kg, 47cm, 19:38 Alaska Daylight Time, 19
>August 1999.


    Congrats on the new anklebitter.  *weg*

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Fri, 20 Aug 1999 14:31:46 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Baby [OT, but traditional] 

From: William F. Hostman <aramis@gci.net>
Subject: Baby [OT, but traditional]


>Quick announcement: My Wife and I have just been blessed with a baby girl,
>Tammalyn Elizabeth Hostman; 3.335kg, 47cm, 19:38 Alaska Daylight Time, 19
>August 1999.


    Congrats on the new anklebitter.  *weg*

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

------------------------------

Date: Fri, 20 Aug 1999 17:37:17 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: Black Globes

Thing writes:
<snipped>
>The books talk about black globes absorbing energy from energy weapons,
>but what do they do to matter & kinetic energy.  If you fired an
>unarmed/dud missile or a mass driver at a ship protected by a black globe
>set full, no flicker would it.
<snipped>

	A fair question, and one which has in recent weeks been much
	on my mind.  The BG does (according to HG, at least) provide
	protection vs missiles, but just how it works is a bit tricky.
	I have managed to dodge the issue up 'till now, and any ideas
	would be appreciated.  My working theory has been that kinetic 
	energy is ignored, but that opens up all kinds of BG-proof
	weapons.  Maybe I'll just keep dodging...

Peez

------------------------------

Date: Fri, 20 Aug 1999 17:39:09 -0400
From: Walter Smith <SmithW@HARTWICK.EDU>
Subject: re: Experience System

Kenneth Bearden wrote:
>>>>>>>>>>>>
> First thing we would need is a baseline in your campaign.  On average,
> how many gaming sessions does it take for one game year to pass?
>

You're going the wrong way with this.  Time in real life hasn't anything to do
with time in the game.
>>>>>>>>>>>>>
If it takes two years of game time for a character to make a significant
advancement, and it takes you six months of real life gaming sessions
for two years of game time to pass, it will take six months for the
player to see a character advancement. If the average campaign
(or character) only lasts three or four months of real time - say,
a college semester or summer break - then the player will probably
*never* see a character advancement.

If it takes one month of real life gaming sessions for two years of game
time to pass - let's say you play episodes of the character's life,
and allow months of time to pass "off camera" - then the player may 
see a character advancement every real life month or so. 

"In our last episode,  Frederick Oppheim said his farewells to
the asteroid miners he'd helped save from the evil corsairs and took
ship to Regina, where he signed on as first mate of a merchant 
cruiser. One year later, as we take up the tale again, 
Frederick has improved his piloting and navigation skills, but seems
to have fallen in with unusual companions...."

Walt Smith

------------------------------

Date: Fri, 20 Aug 1999 18:12:38 -0400
From: "DaveShayne" <daveshayne@emailmsn.com>
Subject: RE cute, fuzzy

>> >> a pretty grim Merc to blow away a cute, adorable little fuzzy critter.
>>> Or somebody who's seen Return Of The Jedi.....
>>Oh, come on, Nick.  I *LIKED* that movie.


>Oh, I loved the *movie*.....

>The ewoks, the the other hand.....

begin process advert

  Yes the ewoks are obnoxiously cute but,

  They are the only beings in the entire star wars
  universe that actually understand military science.
  While everybody else thinks the best way to win a
  battle is to go charging straight into your opponents
  blasters, these critters actually get you to attack
  them on ground they have chosen and prepared.

  So run, don't walk, to hire your ewok mercs for that
  next important battle.

end process advert

No BEM ever won an interstellar war by dying for it's species. You win the
war by making the other poor dumb BEM die for it's species.
  - Jarl Grg Es P'ton

------------------------------

Date: Fri, 20 Aug 1999 15:16:46 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: HEPlar lives!

Leonard Erickson writes:
 Fried the post and left a nice expanse of trinitite (fused glass). It
> didn't dig all that *deep*, as we later find out. 
> 
> My take is to consider that *mass flow* of that HEPlaR engine. That
> energy is concentrated in not very much mass. So the exhaust will act
> more like a "particle beam" or the like. It'll tend to dig long fairly
> straight holes in what it hits, but not spread out too much. So ships
> would leave *very* distinctive "landing scars". *Narrow* (a few cm?)
> *deep* glass-lined holes in solid rock. 

Yes, at the speed of a HEPlaR reactor, the effect is equivalent to a (poorly
focused) particle beam.  This doesn't mean that you dig small deep holes.  At
those energy densities, it pretty much doesn't matter, scattering off of matter
means that _anything_ acts like an explosion.

------------------------------

Date: Fri, 20 Aug 1999 18:06:17 -0400
From: "Daniel Phelps" <phelpsd@gate.net>
Subject: Re: Grav Belts

Was Writen:

Cleon Industries Mk1+ Grav Belt
>
>Note the whole thing could be powered by a 30 square foot solar panel
>(retractable). So on a clear day you could fly to the moon :)
>[For my next trick - the near C grav-belt].
>
>Add a small battery for power at night, fly above the clouds or go into orbit,
>and this baby can stay aloft forever. So this is a very basic launch vehicle for
>anything you want for under $4000. :)


With a little development research how about designing circuitry so that the
belt can be recharged on the fly.  Picture the PC trailing a wire while
flying near a thunderhead.  He/she/it either recharges the belt's batteries
or gets fried.    Its a dice roll and they don't find out how the recharge
system works until they are over water and past the point of no return.
That will teach them to read the Field Manual from cover to cover.

Daniel the Devious

------------------------------

Date: Fri, 20 Aug 1999 17:44:34 -0400
From: "Daniel Phelps" <phelpsd@gate.net>
Subject: Re:Slings

Regarding slings, the staff sling has a lot to recommend it.  It's an arm
operated mini trebuchet, launches more mass than a hand sling but reportedly
with less accuracy.

Dan

------------------------------

Date: Fri, 20 Aug 1999 15:42:04 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Grav Deckplates

> IMTU, I just made it take a while for grav plates to build up "charges".
> Not a long time, a matter of minutes for the usual 1G to tens of
> minutes for the heaviest plates (which weren't that heavy).

I really like this idea, and I don't even use full-on gravitics. Perhaps I
will now, at least as Ancient tech, with these mods. Your other ideas are
great too.

Does anyone else seriously curtail in some way the use of gravitics?
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 20 Aug 1999 15:52:57 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Crossbows was Re: Fast Food...

Douglas E. Berry wrote:
> 
> The US Army has experimented with crossbows for Ranger teams doing recon,
> as a method to eliminate enemy soldiers who wander to close to the wrong
> set of bushes.
> 
> Don't know if anything ever came of it.  But I do recall finding the NSN
> (National Supply Number) for compound bows and arrows while working in a
> supply room.

It may be urban-legend, but I have been told that one of the nastier
cross-DMZ harrassment weapons emplyed in Korea was a great honking
crossbow presumably constructed of something on the order of a truck
leaf spring. Story had it that some unfortunate sentry was found nailed
to a tree by a four foot length of sharpened 3/4 inch rebar.

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Sat, 21 Aug 1999 08:55:09 +1100
From: Ian or Katts <ianw@orac.net.au>
Subject: Re: Campaign Seed: IISS Census

>From: --M <mitch@sirius.com>
>Subject: Campaign Seed: IISS Census
>
>    I want to start a new camapign, which begins by recomissioning a scout ship
>owned by one of the players. The mission is to gather census data in the spiward
>marches. The players will be assigned a list of planets to visit in a 2 years time.
>Most of the planets are in the Lanth and Rhylanor subsectors. Information will be
>gathered at each stop. The purpose is to update information in the IISS data base.
>What is needed is basic system overview, number of planetoids, star type etc.
>population, map of primary. I have about 52 planets picked out that are all just
>off the normal x-boat routes. I figure the IISS gets info from the regular x-boat
>lines about planets that are regular stops. I am planning that the group spends a
>week in jump space and then a week in system at each stop.
>    I am thinking a lot of the census information can be gathered from planetary
>databases by making contact with the locals, one of the crew should have some
>liason skill. I think this will take longer than 2 years, but don't employers
>always give employees more work than there is time to do?
>    I thought I would put this to the list and ask for suggestions and
comments.
>What type of ship? I was thinking standard scout Type S. What about special
>equipment and or documentation?
>
>Thanks


This sort of job is exactly what the Type S is built for. Two 'ships crew'
and two 'technical specialists' do the job nicely, and lets face it ... who
really cares if you lose one every now and then.

Any 'extended UWP' will give you most of the answers you want for
mainworlds. I think there are UWP lists for the Spinward Marches in various
places - punch Spinward Marches into a search engine and take it from
there. If all else fails, mail me seperatly with the worlds you want most,
and I'll punch them in from The Regency Sourcebook. Or buy Behind the Claw
- - I think it's pretty good, and you can write off any conflicts with
existing material as 'Why the heck do you think we're sending these blokes
off for two years, anyway ?'.

Maps of mainworlds OTOH ... thats tough.

Personally, I think the IISS could get the information about mainworlds
pretty easily - just hang around Free Trader bars and ask, record
everything and then cross-check it to find out the tall stories. Or just
put ads in the paper asking for 'Ex-residents of X needed for interviewing
by IISS. Cr 50 per hour paid'.

The Outworlds, on the other hand, are a different matter. Small worlds off
trade routes tend to be fairly insecure to start with, but in the Outsystem
of these worlds the Imperial Writ runs very very shallow. I can easily see
the IISS having patchy and out of date data about the Outsystems of most
secondary worlds.

After all, those places are *dangerous*. The average lifespan of a career
pirate near a mainworld is about, well, nil, but when the nearest missile
battery is 4 AU away, well ... even if the mainworld's sensors pick you up,
what are they going to do about it at 3 AU distance  ? Of course, this also
means that the traders that go to the Outsystems go there loaded for bear.
Which makes life less simple for the ethically challenged.

Think of it as the equivalent to sending three blokes from the Survey
Office in a pickup into Ozarks country. In the Twenties.

Ian Whitchurch

------------------------------

Date: Fri, 20 Aug 1999 15:58:35 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Vilani Language

> Also, there's a moderate amount of evidence that *some* aspects of
> human language are "hardwired". If so, they obviously *can* be
> overriden, but it'd still tend to make the languages tend back towards
> something "more human" in such a time span.

What aspects? For that matter, what evidence? This sounds interesting, are
we talking onamatopeia (sp?), basic phoenetic elements, or what?
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 20 Aug 1999 16:06:33 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Campaign Seed: IISS Census

> I also wouldn't trust *any* government's statement as to what "type" it
> is, nor what the local "law level" is.

Nor would I trust their adversaries. What do the various governments in Trav
think of each other as opposed to their view of themselves? Remember the
Racial Relations table in the DMG? Could something like that be built?
Perhaps with better coding, as theirs was very general.
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 20 Aug 1999 23:31:53 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: [www] 20 Aug 1999 - Freelance Traveller Updated

Freelance Traveller, the Electronic Fan-Supported Traveller
Resource has posted its most recent update to
http://come.to/FreelanceTraveller and
http://www.downport.com/freelancetraveller/Default.html.  

This update features:

 - A new section, _The_Lab_Ship_, has been opened. This section
   will contain "pure science" articles that will hopefully help
   the referee develop more realistic campaign environments.
   Robert O'Connor gives us our first article, on basic
   xenobiology. 

 - The FAQ, in the _Information_Center_, has been updated to
   reflect the release of GURPS Traveller Alien Races 2. 


We apologize for any broken links that you may have encountered;
these have been corrected, and the cause is being looked into.

Your questions, comments, and ideas are always welcome at
Freelance Traveller.  Please write to freetrav@hotmail.com with
any and all of them, as we are in the process of reconfiguring
the forms, and they may be temporarily disabled.  Freelance
Traveller depends on the good will of Traveller fans both to
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Freelance Traveller is mirrored at http://w3.execnet.com/jeffz.

Freelance Traveller wishes to extend its thanks and appreciation
to The Traveller Downport (http://www.downport.com) and to
Executive Network Information Systems (http://www.execnet.com)
for hosting services. Without organizations willing to cooperate
with Freelance Traveller's ever-growing needs, we would be unable
to 
- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Fri, 20 Aug 1999 22:41:12 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: The Roma Class Marine Support (Engineering) ship (GTL12)

>This design was done using spacedock, so it may be broken. Any
>feedback/flames appreciated.

150 Spacedock - I ran the figures and this has to be total space, not carried
craft space so your space dock is 150 DT too small. You require 2DT of space 
dock for each DT of craft carried.

You only need a space dock for one of the cutters. The spare modules and spare
cutter can go in vehicle bays to save a lot of space.

> Jump rating 3.00   Fuel : 1 jump  (this may be incorect as spacedock seems
> broken here) 

The jump drive/jump fuel figures are correct.

>Empty Mass:13,728.680tns Loaded Mass:15,003.680tns      

These figures are too low. I got a Loaded Mass over 16200 stons and that was
excluding carried craft. Your armor alone is 12320 stons. The M-drive, j-drive &
fuel tank add another 2900 stons. So this makes the unloaded figure well over
15000 stons. 
This makes your acceleration figures too high too.

>Spare Cargo Space:205,000

I don't understand this number, what is it?

You have cradles available to carry 250 tons mass. 
You have cargo space for 100 Displacement Tons volume.

>Armour:10,000 

This is an awful lot of armour for a support craft. This much armour is more in
line with a front line combat craft. 

>2 Nuclear Dampers

Why no meson screens too?

>4 Corridor space

Is this a component allowed in space dock? 
Corridoor space is already included in the stateroom & other living quarter
figures.

I don't see a price tag. I got MCr 718.

------------------------------

End of Traveller-digest V1999 #987
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